@startuml
sprite $simplybuilt [48x48/16] {
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00DFFFFFFFFFFFFC0000000000000004FFFFFFFFFFFFF500
00DFFFFFFFFFFFFC0000000000000004FFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFD51004BFFFFFFFFFFFE710039FFFFFFFFF500
00DFFFFFFFB00000007FFFFFFFFFD20000004FFFFFFFF500
00DFFFFFFD0000000009FFFFFFFF2000000006FFFFFFF500
00DFFFFFF60000000001FFFFFFF90000000000DFFFFFF500
00DFFFFFF10000000000CFFFFFF400000000009FFFFFF500
00DFFFFFF00000000000AFFFFFF200000000007FFFFFF500
00DFFFFFF00000000000BFFFFFF300000000008FFFFFF500
00DFFFFFF40000000000EFFFFFF70000000000CFFFFFF500
00DFFFFFFB0000000006FFFFFFFE0000000003FFFFFFF500
00DFFFFFFF700000003FFFFFFFFFA00000001DFFFFFFF500
00DFFFFFFFF9100006FFFFFFFFFFFC200004EFFFFFFFF500
00DFFFFFFFFFFCABFFFFFFFFFFFFFFFDABEFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400
003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB000
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}


!define FA_SIMPLYBUILT(_alias) ENTITY(rectangle,black,simplybuilt,_alias,FA SIMPLYBUILT)
!define FA_SIMPLYBUILT(_alias, _label) ENTITY(rectangle,black,simplybuilt,_label, _alias,FA SIMPLYBUILT)
!define FA_SIMPLYBUILT(_alias, _label, _shape) ENTITY(_shape,black,simplybuilt,_label, _alias,FA SIMPLYBUILT)
!define FA_SIMPLYBUILT(_alias, _label, _shape, _color) ENTITY(_shape,_color,simplybuilt,_label, _alias,FA SIMPLYBUILT)
skinparam folderBackgroundColor<<FA SIMPLYBUILT>> White
@enduml